“Mini-games” to support visuospatial skills in children with visual impairment: a pilot study Silvia Trentin1, Vincenzo Zanardo1, RHF working team1, Antonio Rodà2, Andrea Franceschini2, Nadir Dalla Pozza2, Giovanni Volpin2 and Tiziana Battistin3,1 1. Robert Hollman Foundation, Via Siena 1, Padova, Italy 2. Dept. of Information Engineering, University of Padova, Padova, Italy 3. Dept. of Neuroscience and Rehabilitation, University of Ferrara, Italy Introduction: A set of novel mini-games explicitly aimed at children with visual impairment were created. These games are played within a large-scale interactive environment, a floor area under a motion capture system, linked to audio and graphic output which records players’ movements. These games are the result of a cooperation between a multidisciplinary team from the Robert Hollman Foundation and computer engineers of the Department of Information Engineering, University of Padova, based on Design Thinking methodology and its five steps: empathise, define, ideate, prototype, and test. The aim was to promote the use of children’s visuospatial skills through a facilitating, interactive and entertaining virtual environment. Methods: These mini-games were used with 11 children, between 2 and 8 years of age with moderate to severe visual impairment and no other disabilities. One game was given to the children once a week during their visual rehabilitation. The professionals involved in this study were trained in how to use the device. The parametric analysis of videos was used to assess the visuospatial skills. A visuo-tactile VAS was used to register the children’s level of satisfaction with this game. Results: Preliminary data and observations suggest that these specifically designed mini-games created, for this group of children with visual impairment, an enriched and customized environment which was enjoyable, motivated them and facilitated them to better express their visuo-spatial skills. Conclusion: This virtual and interactive environment may be a useful rehabilitative tool to support the visuo-spatial abilities in children with visual impairment. RHF working team: Giulia Berto, Giulia Soravia, Alessia Zanatta, Giovanna Tono

"Mini-games" to support visuospatial skills in children with visual impairment: a pilot study

Tiziana Battistin
Ultimo
2022

Abstract

“Mini-games” to support visuospatial skills in children with visual impairment: a pilot study Silvia Trentin1, Vincenzo Zanardo1, RHF working team1, Antonio Rodà2, Andrea Franceschini2, Nadir Dalla Pozza2, Giovanni Volpin2 and Tiziana Battistin3,1 1. Robert Hollman Foundation, Via Siena 1, Padova, Italy 2. Dept. of Information Engineering, University of Padova, Padova, Italy 3. Dept. of Neuroscience and Rehabilitation, University of Ferrara, Italy Introduction: A set of novel mini-games explicitly aimed at children with visual impairment were created. These games are played within a large-scale interactive environment, a floor area under a motion capture system, linked to audio and graphic output which records players’ movements. These games are the result of a cooperation between a multidisciplinary team from the Robert Hollman Foundation and computer engineers of the Department of Information Engineering, University of Padova, based on Design Thinking methodology and its five steps: empathise, define, ideate, prototype, and test. The aim was to promote the use of children’s visuospatial skills through a facilitating, interactive and entertaining virtual environment. Methods: These mini-games were used with 11 children, between 2 and 8 years of age with moderate to severe visual impairment and no other disabilities. One game was given to the children once a week during their visual rehabilitation. The professionals involved in this study were trained in how to use the device. The parametric analysis of videos was used to assess the visuospatial skills. A visuo-tactile VAS was used to register the children’s level of satisfaction with this game. Results: Preliminary data and observations suggest that these specifically designed mini-games created, for this group of children with visual impairment, an enriched and customized environment which was enjoyable, motivated them and facilitated them to better express their visuo-spatial skills. Conclusion: This virtual and interactive environment may be a useful rehabilitative tool to support the visuo-spatial abilities in children with visual impairment. RHF working team: Giulia Berto, Giulia Soravia, Alessia Zanatta, Giovanna Tono
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11392/2543551
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