Technology can help us to improve the understanding of an exhibited object, only partially visible inside a showcase, thanks to the use of innovative systems: from augmented reality to 3D models and many others. The case study presented in this abstract concerns the application of digital technologies: from 3D models of the collections to the use of mapping and game-quiz tools for a visual and textual narrative support in order to create teaching units addressed to elementary schools with the aim to offer in-depth courses and support for school activities. The project was conducted in the 2020 in the University Museum of Paleontology and Prehistory “P. Leonardi” of the University of Ferrara (Italy). The Museum mentioned is facing a problem of closure to the public due to structural damage caused during the violent earthquake that struck Emilia-Romagna in 2012; furthermore, during the investigation period, the Museum was subject to further restrictions due to the spread of the Covid-19 pandemic. In this scenario, the application of virtual models and innovative digital communication methods were the only solution to allow the Museum to remain, virtually, open. The digital narrative process was submitted to various elementary school classes in the city of Ferrara who welcomed the initiative with great participation. The satisfaction surveys submitted revealed the willingness to participate again, in the future, in this kind of museum itineraries. The project highlighted the important contribution of the University Museums in offering support and deepening for school programs.
“Digital applications in University Museums: The case of University Museum of Paleontology and Prehistory “P. Leonardi”, Ferrara, Italy.”
Parisi C.
Primo
;Thun Hohenstein U.
2023
Abstract
Technology can help us to improve the understanding of an exhibited object, only partially visible inside a showcase, thanks to the use of innovative systems: from augmented reality to 3D models and many others. The case study presented in this abstract concerns the application of digital technologies: from 3D models of the collections to the use of mapping and game-quiz tools for a visual and textual narrative support in order to create teaching units addressed to elementary schools with the aim to offer in-depth courses and support for school activities. The project was conducted in the 2020 in the University Museum of Paleontology and Prehistory “P. Leonardi” of the University of Ferrara (Italy). The Museum mentioned is facing a problem of closure to the public due to structural damage caused during the violent earthquake that struck Emilia-Romagna in 2012; furthermore, during the investigation period, the Museum was subject to further restrictions due to the spread of the Covid-19 pandemic. In this scenario, the application of virtual models and innovative digital communication methods were the only solution to allow the Museum to remain, virtually, open. The digital narrative process was submitted to various elementary school classes in the city of Ferrara who welcomed the initiative with great participation. The satisfaction surveys submitted revealed the willingness to participate again, in the future, in this kind of museum itineraries. The project highlighted the important contribution of the University Museums in offering support and deepening for school programs.I documenti in SFERA sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.