In recent years, a number of initiatives relating to virtual heritage have been implemented in Albania. The Museum "House of Kadare," the Historical National Museum, the National Gallery of Arts, and the platform for cultural heritage between Italy (Puglia), Albania, and Montenegro were all virtual tours or platforms based on 360 VR technology. Virtual tours allow users to navigate through buildings or museums using 360-degree photographic VR, take measurements of the space, and access text-based information on specific objects within the space, whereas the virtual platform used in Albania is an online documentation platform for castles that provides a digitalized archive with a large amount of data (textual, web-GIS maps, 3d scanned model of monuments, 360 VR). VR technologies at museums now provide visitors with an interesting, instructive, and engaging experience, but they may also be used to exchange content with other museums, allowing tourists to gain a larger perspective and experts to access and compare items. This study presents the workflow on the implementation of VR to digitalize museum artefacts, to enrich them with content and to overlay the computer generated information with the actual world. Curators can now offer virtual exhibitions both inside the museum and on the internet. They may also be accessed by professionals who can utilize the internet to browse, analyse, and compare information from various museums.

Virtual reality as a tool for artefacts visualization and exchange of content across museums in Albanian context and beyond.

Joan Ikonomi
Primo
;
Dorina Papa
Secondo
2021

Abstract

In recent years, a number of initiatives relating to virtual heritage have been implemented in Albania. The Museum "House of Kadare," the Historical National Museum, the National Gallery of Arts, and the platform for cultural heritage between Italy (Puglia), Albania, and Montenegro were all virtual tours or platforms based on 360 VR technology. Virtual tours allow users to navigate through buildings or museums using 360-degree photographic VR, take measurements of the space, and access text-based information on specific objects within the space, whereas the virtual platform used in Albania is an online documentation platform for castles that provides a digitalized archive with a large amount of data (textual, web-GIS maps, 3d scanned model of monuments, 360 VR). VR technologies at museums now provide visitors with an interesting, instructive, and engaging experience, but they may also be used to exchange content with other museums, allowing tourists to gain a larger perspective and experts to access and compare items. This study presents the workflow on the implementation of VR to digitalize museum artefacts, to enrich them with content and to overlay the computer generated information with the actual world. Curators can now offer virtual exhibitions both inside the museum and on the internet. They may also be accessed by professionals who can utilize the internet to browse, analyse, and compare information from various museums.
2021
virtual reality, augmented reality, museum, artefacts, 3D modelling, 360-degree photo-realistic
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11392/2489243
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